P57 Devlog 03 - From Unity to Unreal

From the beginning of this project, the Unity game engine has given me nothing but problems. While I appreciate the speed at which one can get up and running with C# scripting and a very modular GameObject/Component system. Unity makes compromises in many other areas. I'll start off with…

CG Landscapes with Blender

Making landscapes in blender is fairly straightforward if you know what you're doing. One of the new techniques I tried this time was baking detail from WorldMachine as a normal map. This isn't something you can do with the built in landscape tool in blender, and one of the many…

P57 Devlog 02 - Character & Gameplay

After creating the worldgen, we needed a character and AI system, to do this we decided to get the modular mech constructor pack from the asset store. This was extremely useful because it allowed us to mix and match character parts to make unique enemies and Characters. As you can…

P57 Devlog 01 - Initial Worldgen

Welcome!This is going to be an ongoing series of posts designed to archive the development of a game me and Ben Caffee are working on. It started out as a side project I'd been working on for a while. I was still learning unity and I had quite a…